American Mahjong Coach
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American mahjong rules

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Short answer

Four players use 152 tiles. Each player tries to make a hand of 14 tiles that matches one line on the card of the year. The game starts with the Charleston, an exchange of tiles between the players. Then each player in turn picks one tile and discards one tile. The first player with a complete hand says "mah jongg" and wins.

Last checked: 14 November 2026. Sources: public pages on the League rules. See how American Mahjong Coach is made.

This guide gives the rules of the National Mah Jongg League, as public sources report them. Many groups add their own table rules. The last section tells you which common rules are table rules.

What you need

The tiles

TilesWhat they areCount
Dots1 to 9, four of each36
Bams1 to 9, four of each36
Craks1 to 9, four of each36
WindsNorth, East, West, South, four of each16
DragonsRed, Green, White (Soap), four of each12
FlowersEight tiles. All count as the same tile8
JokersEight tiles8
Total152

Each dragon goes with one suit. The Red Dragon goes with the Craks. The Green Dragon goes with the Bams. The White Dragon, also named Soap, goes with the Dots.

3三萬中3發3
A Crak with the Red Dragon, a Bam with the Green Dragon, a Dot with the White Dragon (Soap). Tile art differs between sets.

More on the tiles: How many tiles are in American mahjong?

The goal

Each line on the card is one hand of exactly 14 tiles. Your hand must match one line exactly. You can aim for any hand on the card. You can change your aim at any time, and you tell no one.

A hand is made of groups of identical tiles:

GroupTiles
Single1 tile
Pair2 identical tiles
Pung3 identical tiles
Kong4 identical tiles
Quint5 identical tiles
Sextet6 identical tiles

The American game has no runs such as 4, 5, 6 as a group. Different tiles that stand together on the card are single tiles.

Set up and deal

  1. Each player rolls the dice. The highest total is East. East starts the game.
  2. Mix the tiles face down. Each player builds a wall in front of the rack: 19 stacks long and 2 tiles high. Four walls of 38 tiles make 152.
  3. East rolls two dice and counts that number of stacks from the right end of East's own wall. Those stacks stay behind. They are the last tiles of the game.
  4. East takes 4 tiles (2 stacks) from the rest of the wall. Then each player in turn takes 4 tiles, until each player has 12.
  5. East takes the first and the third top tile. Each other player takes one tile. East now has 14 tiles. Each other player has 13.

Turns go to the right (counter-clockwise). When East's wall is empty, the wall of the player on East's left comes next.

The Charleston

Before the first discard, the players exchange tiles. Each pass is three tiles, face down.

  1. First Charleston: pass to the right, then across, then to the left. This part is compulsory.
  2. Second Charleston: pass to the left, then across, then to the right. This part is optional. One player can stop it.
  3. Courtesy pass: you and the player across can exchange 0, 1, 2 or 3 tiles. This pass is optional.

You may never pass a joker. The full rules are in The Charleston: the passes in order.

A turn

East has 14 tiles and starts with a discard. East does not pick first. After that, a turn has these steps:

  1. Pick one tile from the wall.
  2. If you can, exchange a tile for a joker in an exposure (see Jokers below).
  3. Discard one tile face up and say its name, for example "3 Bam".

A discard is final when the tile touches the table or when you said its full name. You cannot take it back.

How to call a discard

You can take the last discard when it is not your turn. This is a call. Only the most recent discard can be called.

After a call for an exposure you do not pick a tile. You discard, and the turn goes to the player on your right. Players between the discarder and you lose their turn.

The time to call ends when the next player puts the picked tile in the rack, or discards.

If two players call the same tile, a call for mah jongg wins over a call for an exposure. If both want it for the same purpose, the player whose turn comes first after the discarder gets the tile.

Jokers

Legal: a pung of 5 Dot with one joker.

5DOT5DOTJOKER

Not legal: a pair with a joker.

5DOTJOKER
A joker goes only in a group of three or more identical tiles.

More: How many jokers, and where a joker can go.

Exposed and concealed hands

Each line on the card ends with an X or a C.

More: How to read the card.

How the game ends

Mah jongg. A player completes 14 tiles that match one line of the card. The last tile comes from the wall, from a joker exchange or from a called discard. The player says "mah jongg" and shows the full hand. The other players check the hand. Then they pay the winner. See Scoring and payment.

Wall game. If the last tile of the wall is discarded and nobody wins, the game is a draw. Nobody pays.

After each game, the player on the right of East becomes the new East.

A dead hand

A hand is dead when it cannot win by the rules. Common causes:

A player with a dead hand stops play: no picks, no discards, no calls. This player still pays the winner.

Table rules that are not League rules

A group can agree on its own rules. If the group agrees on nothing, the League rules apply. These common rules are table rules:

Ask your group which table rules it uses before the first game.

Where these rules come from

The League publishes its rules in a printed rulebook, on the back of the card and in a yearly bulletin. This guide uses the January 2026 bulletin and published sources that cite the rulebook with page numbers. The About page lists the sources and tells you how to report an error.

Practise it

The drills of the coach train the first decisions of a game: know the tiles, find the nearest hand, choose the first pass. Each answer gives the reason.

Start drill 3: Deal and choose Daily rack

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